Top 3 games I have made:

Get soaked:
Get soaked is a 4v4 online multiplayer fps taking place in a futuristic playground with children using waterguns. The game has three different weapons to accommodate for all different playstyles close range, medium range and long range. The weapons are also well suited for a specific domination point on the map allowing all playstyles to shine at certain points in the game. Currently the only game mode available is domination.

My roles:
In this project I was the lead game designer, level designer and
UX designer.

Featherfall:
Featherfall is an action RPG Hack and Slash. The player has four different abilities as well as a simple attack that can be used three times in a row in order to get a wider finishing attack that can strike more targets. The first ability is a dash that moves the player a short distance in the direction it is currently traveling. The second ability whirlwind attack damages all targets around the player and briefly push them back. The third ability is a crowd control ability that gathers all the enemies in range and pulls them away from the player working as both a defensive and offensive ability. There is a passive ability that adds a stacking debuff to the enemy whenever it takes damage from the player. When an enemy reaches 3 stacks of the debuff the fourth ability which is an execute becomes available. When the player uses the execute all enemies with 3 stacks of the debuff dies.

My roles:
In this project I was the UX designer and the UI designer.

Alpha Omega:
Alpha Omega is an action rpg platformer where the player is a futuristic explorer investigating ancient ruins on an abandoned planet. The player has three different abilities which are unlocked as the player progresses through the levels. The First ability obtained is a jetpack that slows the falling speed of the player effectively allowing the player to glide. The second ability is either a defensive shield that reflects all projectiles shot at the player as well as making the player invulnerable for a few seconds, or an offensive beam attack that can hit multiple targets. The third ability is whichever ability the player didn’t choose as its second ability.

My roles:
In this project I was the general game designer and UX designer.

I am a game designer who specializes in game feel. I want everything in the game to feel crisp and smooth, from the recoil of a weapon to the height of a jump. I have previously studied game development for 3 years at Stockholm University and I’m currently studying Game Design at Futuregames in Stockholm.

I got into gamemaking as I often feel that I want to change the games that I play in some way and when I started making my own games it felt wonderful to choose how things should work.

When I make games my full focus is on making it fun, every button click should feel fun. When you jump with the character it should feel fun, when you shoot with a weapon it should feel juicy, when you jump between platforms you should get into a flow. A game should be rewarding, satisfying and above all challenging and that is what I believe makes a game fun.

On my spare time I play a lot of games mostly MMORPG’s and DnD. I also have a sailboat and go out sailing every summer.

If you have any questions at all feel free to contact me at any time!  

Phone number: +46707203625
Mail: lukas.aberg@futuregames.nu