Get Soaked: An Online Multiplayer FPS

The overall Game Design Decisions for Get Soaked

Sniper rifle

To the left you can see the sniper rifle. It is semi-automatic has pin-point accuracy and deals a lot of damage. It will kill an enemy with one shot if you hit them in the head and with two shots if you hit their body. The weapon suits those who prefers to sit on long ranges and take out the enemy before it sees you. It is also very well suited for the “park” area as it is very open.

Assault rifle

This gif is showcasing the assault-rifle, it is a fully automatic rifle with an accuracy that starts off very precise but decreases with time spent firing. Because of that the weapon is most efficient when used for short bursts between 2-4 bullets per sequence. However, the closer you get to your enemy the less accuracy is required making the weapon excellent as an all-around weapon that has its use for all scenarios.

Shotgun

The final weapon in get soaked is a shotgun. The shotgun is semi-automatic, has the widest spread and shoots a spray of pellets which all deal an amount of damage depending on how far away the target is. If the target is one meter away or closer it has the potential to oneshot your target if a sufficient amount of pellets hit. The weapon is made for those who prefer to get close to the enemy and secure the domination point and is especially well suited for the stadium.

My responsibilities in the project:

In this project I designed how the weapons functioned  such as mag capacity, range, spread, damage and so on. I also made the map using terrain and the buildings using building  blocks like wall and roof pieces. A really big challenge I faced when making this game was making the map equally good for both spawns without it being mirrored. Since it’s pvp it was vital that both teams had an equal amount of cover and paths and distance to the domination points and still make it different enough that it feels new and fresh to swap side. Balancing the weapons was also a challenge but I tell you all about it in the video at the top 😉